Immersive Events & Installations

We design immersive events and installations that transform physical spaces through projections, digital content, interaction and gamification.

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THE FOUNDATION

Interactive installations and immersive experiences for events, trade shows and museums.

An interactive installation combines digital content, software and physical space so the audience can participate instead of simply watching a video.

It can use touchscreens, sensors, projection, gamification, VR or AR. Loto Studios develops the concept, 3D content and applications, and coordinates requirements with the hardware supplier when the project needs LED walls, projectors, structures or specialist sensors.

Installazione interattiva ed esperienza immersiva per evento

REAL-WORLD APPLICATIONS

When to choose an interactive installation — and when not to.

We start from audience behavior, not technology. If people need to participate, move or share an experience in the space, an installation can make sense. If they only need to watch or use an interface, simpler formats may be more effective.

It makes sense when the audience needs to…

✓
Participate, not just watch

Gamification, voting, touchscreens and connected devices work when the audience needs to make decisions, compete or trigger content during an event.

✓
Move through the story

Exhibitions, museums and immersive rooms work when the space, projection, audio and visitor journey are part of the narrative rather than simple scenery.

✓
Share the same experience with other people

Leaderboards, game shows and multi-device interactions suit conventions and trade shows with groups, rounds and continuous participant flow.

✓
Interact with a specific physical space

Videomapping and site-specific installations become useful when geometry, surfaces, resolution and audience position shape the content itself.

Quick choiceThe right format depends on the audience’s main action.
WATCHVideo / 3D Animation
USEInteractive application
ENTERVirtual Reality
PARTICIPATE IN THE SPACEImmersive installation
Not sure which format makes sense yet?Tell us the audience, space, duration and goal. We can recommend a proportionate format before talking about technology.
LET’S ASSESS THE PROJECT →

WHAT WE BUILD

Experiences designed around audience behavior.

We do not start from the technology. We start from what needs to happen in the space: watching, choosing, collaborating, competing or exploring.

Mostre immersive

Immersive exhibitions

Exhibition journeys with projection, 3D content, audio and spatial storytelling. Rhythm and focal points are designed around the actual venue and visitor flow.

Eventi corporate e brand activation

Corporate events and brand activations

Conventions, product launches and booths where content and software need to react to the audience while remaining manageable throughout the event day.

Installazioni interattive

Interactive installations

Touchscreens, sensors, cameras and connected devices designed around viewing distance, dwell time and how people behave in the space.

Videomapping e proiezioni

Videomapping and projection

Content built around the dimensions of façades, sets and physical surfaces to preserve proportion, readability and continuity in the real installation. See Vette e Onde for an example of content designed for an immersive space.

Sale immersive

Immersive rooms

Multiple synchronized walls or surfaces that create a continuous visual environment. Resolution, perspective, audio and audience position are treated as one system. See Vette e Onde for an example of content designed for an immersive space.

Gamification per eventi

Event gamification

Quizzes, leaderboards, game shows and connected devices to engage groups and display results in real time on large screens. Explore The Game Show, a group gamification project.

CHOOSING THE FORMAT

Goal, audience and flow determine the technology.

This matrix prevents projects from starting with “we want an LED wall” when the real need may be a game, an interface, an immersive room or an individual VR experience.

GoalFormat to considerWhen it works best
Engage groups and create competitionGamification / Game ShowConventions, trade shows, team events and brand activations with multiple participants and shared results.
Let people explore content and productsTouchscreen / interactive installationWhen the user needs to choose what to explore and the software is the center of the experience.
Surround the audience with contentImmersive room / multi-projectionWhen walls, audio and visitor position need to create one continuous scene.
Tie content to real-world geometryVideomappingFaçades, sets and surfaces where the content must follow real dimensions and physical perspective.
Bring each person into a digital scenarioVirtual RealityWhen the experience is individual or for small groups and the headset is essential to the project.

WHAT WE DELIVER

Content and software ready for the real setup.

We define formats, resolutions, loops, synchronization, interaction logic and fallback behavior for unavailable networks or devices.

The project is delivered with clear technical requirements for the event supplier: surfaces, inputs/outputs, resolutions, computers, sensors and test conditions. This keeps content, software and hardware aligned when the setup reaches final testing.

Sala immersiva con proiezioni sincronizzate

WHO DOES WHAT

Content and software on one side. Hardware and physical setup on the other.

Separating responsibilities prevents one of the most common problems in digital events: discovering during setup that content, software and the physical system were not designed together.

What Loto Studios can provide

The project scope is defined in the quotation and can include:

  • installation concept and user experience;
  • 3D content, video, motion and AI;
  • applications, gamification and control logic;
  • interfaces for touchscreens, devices and sensors;
  • technical specifications, testing and commissioning support.

What is coordinated with the event supplier

When the project requires physical infrastructure, we work with the technical supplier or the client’s chosen vendor for:

  • LED walls, projectors and audio systems;
  • structures, cabling and power;
  • computers, media servers and onsite networking;
  • sensors and specialist hardware;
  • installation, safety and onsite technical support.

OUR PROCESS

From the real space to onsite testing.

Each phase closes a concrete decision before costs and technical dependencies increase.

Spazio, pubblico e obiettivo

Space, audience and goal

We collect floor plans, dimensions, event date, expected flow, surfaces and available infrastructure. We define what the audience needs to do, not only what they need to see.

01

Concept e prototipo

Concept and prototype

We build storyboards, interactions and a prototype to validate pace, participation and hardware dependencies before final production.

02

Produzione e integrazione

Production and integration

We produce content and software, prepare formats and interfaces, and share specifications with technical suppliers and installers.

03

Test e attivazione

Testing and activation

We verify outputs, networking, devices, fallback behavior and real-world performance in the venue or on an equivalent setup before opening to the public.

04

TECHNOLOGY AND CONTROL

Installations fail in the details you cannot see in the render.

Resolution, networking, response time, synchronization and fallback are as much a part of the experience as the visuals.

Resolutions and surfaces

Content and interfaces are produced for the actual setup dimensions. Aspect ratio, pixel mapping and audience position are defined before the final master.

Network, devices and fallback

When the experience depends on networking, sensors or connected devices, we define offline behavior, recovery and continuity modes consistent with the chosen architecture.

Audience flow

A three-minute session for one person and a convention with continuous groups require different systems. Throughput is considered from the concept stage.

QUOTATION

Do you have a space or event to turn into an experience?

Tell us the date, venue, audience, surfaces and hardware already available. We help choose the right format and separate content, software and technical supply before changes become expensive.

PRICING AND TIMELINES

How much an interactive event experience costs.

The ranges below refer to content and software. Hardware, structures, transport, installation and technical services are quoted separately when they are not part of Loto Studios’ scope.

Experience typeIndicative priceIndicative deliveryQuote
Gamification / basic interactive activationFrom €2,000Defined after the briefRequest a quote
Single-event applicationFrom €3,000Defined after the briefRequest a quote
Multi-event platformFrom €6,000Defined after the briefRequest a quote
Immersive experience with custom content/softwareFrom €7,500Defined after the briefRequest a quote

The quotation depends mainly on the amount of content, interaction logic, devices, surfaces, live control requirements and the level of reuse across multiple events.

ONE-OFF OR REUSABLE?

A one-off project and a reusable platform are not designed in the same way.

Deciding early whether the experience will run for one day or become a reusable format avoids paying twice for architecture, content and interface work.

SINGLE EVENT

One-off

Best when:the date, venue and content are unique and production speed matters more than configurability.

The priority is operational simplicity, stability and fast setup.

EVOLVING FORMAT

Reusable platform

Best when:the experience needs to return across different trade shows, venues or conventions, while content, questions, branding or languages may change.

More is invested in the initial architecture to reduce later adaptations.

WHICH SOLUTION IS RIGHT?

Installation, application or VR?

The right technology depends on where the audience is and how much the physical space needs to shape the experience.

Installazione immersiva

PHYSICAL SPACE

Immersive installation

When screens, projections, software and the venue need to work as one system for an audience sharing the same physical space.

Applicazione interattiva

INTERFACE

Interactive application

When the center of the project is software on a browser or touchscreen and an immersive physical setup is not necessary.

Realtà Virtuale

HEADSET

Virtual Reality

When each person needs to enter a dedicated digital scenario and the headset is an essential part of the experience.

CASE STUDIES

Three different ways to engage an audience.

These projects show the difference between a physical installation, shared gamification and individual immersion.

Vette e Onde

VETTE E ONDE · IMMERSIVE

Vette e Onde

Immersive video installation for two 90° screens, with content designed to loop and work with the real geometry of the space.

The Game Show

THE GAME SHOW · GAMIFICATION

The Game Show

Event platform with connected devices, game logic, live control, scoring and large-screen results.

Rome VR Experience

ROME VR · CULTURE

Rome VR Experience

A useful example of the boundary with VR: an individual headset experience rather than a shared physical installation, with a historical environment and AI guide.

FREQUENTLY ASKED QUESTIONS

FAQ about events and interactive installations.

Questions worth clarifying before hardware, content and installation dates are locked.

Do you also provide LED walls, projectors and structures?

Loto Studios designs the concept, content and software. When LED walls, projectors, structures, cabling or onsite technical services are required, we define the requirements and work with partners or suppliers chosen with the client. The exact scope is clarified in the quotation.

How much does an interactive event installation cost?

It depends on content, software, surfaces, devices and interaction level. The ranges published on this page refer to the digital scope; hardware, transport, installation and technical service may be quoted separately.

How far in advance should the project start?

It depends on complexity, source-material availability and the need to test on the real setup. The event date cannot move, so concept, technical specifications and responsibilities are defined before full production.

Can the same experience be reused across multiple events?

Yes, if it is designed as a reusable platform. In that case we separate the initial architecture, configurable content and the adaptations required for each activation.

Do you create gamification and games for events?

Yes. We can develop quizzes, game shows, leaderboards, multi-device logic and large-screen interactions based on participant count and session flow.

Do you create videomapping content?

We produce content calibrated to the geometry and target surfaces, and coordinate formats and requirements with the technical supplier handling projection and installation.

Can an installation work without an internet connection?

It depends on the chosen architecture. When continuity is critical, we evaluate local operation, fallback modes or recovery behavior appropriate to the devices and services in use.

TELL US ABOUT THE PROJECT

Do you have a venue, a date and an audience to engage?

Tell us the venue, date, expected flow, surfaces and hardware already available. The first discussion helps identify the right format and the technical dependencies that need to be resolved early.

FIRST EXPERIENCE REVIEW

Space, audience and technology before physical setup.

We separate content/software from hardware and technical supply so the quotation starts from a realistic scope.

PHONE+39 378 060 9310

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