3D Modeling for Video Games

We create 3D characters, props and environments for real-time use in engines such as Unity and Unreal Engine. We define visual detail and technical requirements around your game and target platform.

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From idea to gameplay

3D modeling for video games isn’t just about aesthetics, but also about building functional assets ready for real-time use. Each model must meet technical constraints, performance limits, and optimization requirements.

At Loto Studios, we develop 3D models for game productions, handling topology, UVs, baking, texturing and optimization for the target engine and platform.

Visual style and performance need to work together. We define the level of detail and technical requirements around the game, its audience and the intended platform.

Tell us about your game assets →

Sunlit medieval stone building with an arched entrance, surrounded by grass and trees, created in Unreal Engine.
Medieval architecture in Unreal Engine
A medieval tower lit from within in a misty setting, surrounded by stone buildings and trees, created in Unreal Engine.
Medieval tower at dusk
Textured and wireframe views of the Neo Tokyo character and robot.
Neo Tokyo: character and robot wireframes
Wireframe of the Neo Tokyo robot from two viewpoints, showing its cockpit and limbs.
Neo Tokyo: robot wireframe views
An elderly character wearing a purple kimono and red glasses controls a large spherical robot with yellow and red details in the Neo Tokyo project.
Neo Tokyo: character and robot
A medieval square with a stone well, wall-mounted torches and a produce stall, recreated in Unreal Engine.
Medieval village environment
Characters fighting in an outdoor fantasy arena in an interactive application developed by Loto Studios.
Interactive fantasy arena
3D reconstruction of a stone castle with natural lighting and detailed architecture for archaeological and cultural visualization.
Stone castle reconstruction
An arched wooden doorway framed in stone, with barrels, pots and an inn sign, in a medieval town recreated in Unreal Engine.
Medieval inn entrance
Overhead view of a medieval town square with a central well and stone houses with red tiled roofs, created in Unreal Engine.
Medieval town square
A market stall with a red-and-white striped canopy in the square of an Italian medieval village.
Medieval marketplace
Aerial view of a medieval town with a central square, stone well, market stalls and stone buildings with tiled roofs, created in Unreal Engine.
Medieval town aerial view
A third-person character looking toward a market building, grassy paths and a tower in a stylized village environment.
Stylized village exploration
A mounted third-person character approaching a timber-framed town gateway with two towers and blue banners.
Stylized town entrance
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Our workflow

Baking and texturing icon

Baking & Texturing

We bake maps (normal, AO, curvature) from high poly and develop PBR textures consistent with the project style.

In-engine testing icon

In-engine testing

We test the asset in the game engine to check materials, lighting and performance in the target scene.

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Delivery and support

We deliver the agreed assets and file formats, with technical support for integration and any project-specific adjustments.

LET’S TALK ABOUT YOUR PROJECT

Which characters, props or environments are you building?

Tell us about your game, target platform, engine and visual style. Share the assets you need, available references and intended deadline so we can define the scope together.

AN INITIAL DISCUSSION

Engine, platform and asset requirements.

We review references, file formats and technical constraints before defining the modeling work and delivery requirements.

REQUEST AN INITIAL DISCUSSION

Tell us about your game assets.

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